Saturday, June 11, 2011

Skyrim Gameplay and Why Skyrim Will Succeed

On November 11th, 2011, The Elder Scrolls V: Skyrim will be released. It is a guaranteed hit and will be even more successful than its previous title, Oblivion. Why will it be more successful? Because it is catering more towards the casual gamers, like every game is nowadays. Now, that’s not necessarily a bad thing, Skyrim will still kick ass and be a long, in-depth RPG.

I won’t go much into the video above, I’ll be talking more about how Skyrim will be the biggest hit Bethesda will have so far. The gameplay that is shown above looks pretty solid. The game looks like it will be very fun and possibly better than Oblivion. There is duel-wielding, dragons, more spells and weapons, improved combat, a very well designed engine (finally), and the graphics look wonderful.

Before I get into why Skyrim will be the most successful of the series, let me explain something about the best game in the series. The Elder Scrolls III: Morrowind is one of the best RPG’s ever made. The amount of depth and atmosphere the game is renowned for is truly one of a kind. The features Morrowind had that beats out both Oblivion and Skyrim is one simple thing called “no compass.” For those of you who haven’t played Morrowind; play it right now. Then again, if you hadn’t played Morrowind before you played Oblivion you might not even like it. In Morrowind, the game doesn’t hold your hand like Oblivion and like Skyrim will. There is no compass, the directions you get for your quests are given by the NPC’s and can be very vague, “Go north until you see the big oak, then go west until you reach the river’s edge. Continue south along the river’s edge until you find a cavern with a stump in front of it. Go east past the stump, over the bridge, and you will find the cave you seek.” That isn’t in the game, but it is an example of how vague it is (it doesn’t sound that vague reading it, but you try doing it in game).
Why is this better? Because it immerses you into the game further and makes you feel as if you really are the adventurer. The game was much harder and frustrating than the new ones and it was more rewarding. That is just one thing I am going to discuss about Morrowind. There’s a ton of others but that one is the one that really sticks out to me. Oh, and also there is no quick travelling. There is only travelling between main cities and it costs money. This is more attractive to the ones who want to play the game like they really are part of it.

The reason that Skyrim will be more successful is because it has the compass in it, which caters more towards the casual who don’t want to waste more time than they need to to complete a quest. And the new class system in Skyrim is also more attractive to the casual. It is way less customizable than ever before. They don’t speak of the class, attribute and skill system in the video posted above, but in other articles they do; here and here. They have removed some skills that they deemed useless and have simplified character customization. Again, this is more attractive to the casual audience and only makes the hardcore ( I hate saying “hardcore” when talking about a type of gamer, but it’s the only way to get the different points across nowadays) audience a little disappointed but otherwise won’t affect them.

So, why will Skyrim be the most successful in the series? Because it caters toward the more casual audience while still keeping its hardcore fanbase. It is what you can call "easy mode" now, you could even call Oblivion that as well. This will draw in tons more money than ever before and grant an even larger fanbase. Will it be the best of the series? Probably not, but it will be the biggest success.


  1. I hope it succeeds because im really looking forward to the game.

  2. I definitely will check it out when it comes out. looks amazing!

  3. i cant wait to buy this game. it's going to be awesome

  4. Fair call. Success, particularly the financial kind, is a game devs primary focus i guess.