Wednesday, June 15, 2011

One of the Coolest Trailers I've Seen In a While

The Girl With the Dragon Tattoo to release December 21st, 2011. It is a remake of the first of The Millennium Trilogy, a series of Swedish films based on a series of novels by Swedish author Stieg Larsson.

So it's a huge remake. It does look very good and I'm looking forward to it, I love Daniel Craig and I think he'll be pretty great in this movie.

The disgusting thing about it is how much money it took to make it. The Swedish trilogy, for all movies, costed roughly 17 million dollars to make, compared to the US remake of THE FIRST MOVIE ALONE costing 100 million dollars. It's pathetic really. They don't need to spend that much money on a movie. It's just getting ridiculous.

Either way, it looks good.

Sunday, June 12, 2011

Dead Island First Impressions

The company Deep Silver has been working on Dead Island for some time now. It centers around 4 different characters who visit this island and in the middle of the night during their stay, zombies attack. The survivors of the attack are the ones who are actually immune to the zombification. 

After seeing the original trailer, I’ve had an interest in this game. I had no idea how it would play; would it be just a standard FPS or a 3rd person survival horror, or would it have RPG elements and whatnot? Well, after seeing first gameplay footage, it is FPS RPG survival horror combined. It is free-roam after you get past the first main storyline part, and looks like a mix of games. It really looks like Far Cry 2, along with gameplay elements similar to Left 4 Dead, Dead Rising, and Borderlands. It features many RPG elements including skills, levels, abilities, quests, crafting and upgrades.

Levels are gained by killing zombies; you get a certain amount of experience for each kill. You get points to level up skills when you level, and there are also abilities for each character. The abilities are different for each person.

The game has up to 4 player co-op and your friends can join or leave at any time. The combat looks pretty solid, got some nice features to it. There is also a stamina bar which goes down from attacks, blocks, and running. You’re going to have to be smart with the combat or else you’ll run out of stamina and have no chance of surviving.

Like I said before, the game is free-roam/open-world. I have to say again, it really looks like Far Cry 2. The graphics are a bit out-dated but I don’t think that will give anyone any problems, the game looks solid to begin with. It looks like a big, fun game and will surely entertain.

Dead Island releases on PS3, Xbox 360, and PC on September 6th, 2011.

Saturday, June 11, 2011

Skyrim Gameplay and Why Skyrim Will Succeed

On November 11th, 2011, The Elder Scrolls V: Skyrim will be released. It is a guaranteed hit and will be even more successful than its previous title, Oblivion. Why will it be more successful? Because it is catering more towards the casual gamers, like every game is nowadays. Now, that’s not necessarily a bad thing, Skyrim will still kick ass and be a long, in-depth RPG.

I won’t go much into the video above, I’ll be talking more about how Skyrim will be the biggest hit Bethesda will have so far. The gameplay that is shown above looks pretty solid. The game looks like it will be very fun and possibly better than Oblivion. There is duel-wielding, dragons, more spells and weapons, improved combat, a very well designed engine (finally), and the graphics look wonderful.

Before I get into why Skyrim will be the most successful of the series, let me explain something about the best game in the series. The Elder Scrolls III: Morrowind is one of the best RPG’s ever made. The amount of depth and atmosphere the game is renowned for is truly one of a kind. The features Morrowind had that beats out both Oblivion and Skyrim is one simple thing called “no compass.” For those of you who haven’t played Morrowind; play it right now. Then again, if you hadn’t played Morrowind before you played Oblivion you might not even like it. In Morrowind, the game doesn’t hold your hand like Oblivion and like Skyrim will. There is no compass, the directions you get for your quests are given by the NPC’s and can be very vague, “Go north until you see the big oak, then go west until you reach the river’s edge. Continue south along the river’s edge until you find a cavern with a stump in front of it. Go east past the stump, over the bridge, and you will find the cave you seek.” That isn’t in the game, but it is an example of how vague it is (it doesn’t sound that vague reading it, but you try doing it in game).
Why is this better? Because it immerses you into the game further and makes you feel as if you really are the adventurer. The game was much harder and frustrating than the new ones and it was more rewarding. That is just one thing I am going to discuss about Morrowind. There’s a ton of others but that one is the one that really sticks out to me. Oh, and also there is no quick travelling. There is only travelling between main cities and it costs money. This is more attractive to the ones who want to play the game like they really are part of it.

The reason that Skyrim will be more successful is because it has the compass in it, which caters more towards the casual who don’t want to waste more time than they need to to complete a quest. And the new class system in Skyrim is also more attractive to the casual. It is way less customizable than ever before. They don’t speak of the class, attribute and skill system in the video posted above, but in other articles they do; here and here. They have removed some skills that they deemed useless and have simplified character customization. Again, this is more attractive to the casual audience and only makes the hardcore ( I hate saying “hardcore” when talking about a type of gamer, but it’s the only way to get the different points across nowadays) audience a little disappointed but otherwise won’t affect them.

So, why will Skyrim be the most successful in the series? Because it caters toward the more casual audience while still keeping its hardcore fanbase. It is what you can call "easy mode" now, you could even call Oblivion that as well. This will draw in tons more money than ever before and grant an even larger fanbase. Will it be the best of the series? Probably not, but it will be the biggest success.

Friday, June 10, 2011

Modern Warfare 2. Oh, wait. I meant 3.

Call of Duty 4 is a spectacular game. The campaign was top notch and the multiplayer was revolutionary. Everything about that game was superb, and when Modern Warfare 2 was announced, we didn’t think it could be topped. Well, it wasn’t. Modern Warfare 2’s storyline was a guilty pleasure for most. It’s over-the-top story was a blast but nothing to take too seriously. The multiplayer was definitely improved (other than the ridiculous amount of killstreaks, and the stupid deathstreaks), but it lacked something that CoD4 had; substance, maybe? Modern Warfare 3 was announced and some gameplay coverage was given and what is the first impression? It is Modern Warfare 2.

I may possibly buy this game because the campaign has been a guilty pleasure of mine and the multiplayer is just fun for killing time. Battlefield 3 will be the one that I’m going to be playing ALL the time. I’m not a stupid BF3 fan boy; I just think it will be better. But let me just discuss the disappointments that Modern Warfare 3 will surely give us.

Story: Apparently, the guys working on it have improved the story from MW2, they realized that it was hard to follow at parts (I didn’t think so) and they say it is much more improved. That may be so, but it is still going to be a flag waving romp through America and other countries. Now, as a Canadian, I am obliged to hate every flag waving movie and video game made by Americans, but as I said, they are guilty pleasures. I think the story will still be ridiculous, which is fine, but stupid because they actually take themselves seriously.

Gameplay: This game is MW2. Nothing entirely wrong with that, but when you make a video game sequel you should probably improve on the gameplay. Watching the demo is like watching someone play the MW2 campaign. They’ve been churning out these games every year now, and I thought that since MW2 came out 2 years ago they’d improve on the engine and give us something completely new. They haven’t. The graphics look the exact same, AI is the same, everything is the same. The only things that seem to be altered so far are weapons and attachments. There’s a neat thing that the guy’s gun has: a little red dot sight and on the side of it an acog which you can flip in front of the red dot to have more range. That is a handy little trick but other than that I can’t see them making any impressive additions to the gameplay.

Multiplayer: This game looks the same as MW2 and plays the same. If you enjoyed MW2’s multiplayer then you’ll enjoy this. If not, buy something else.

They said that the Spec Ops gameplay is improved because they don’t use the same AI as campaign AI which I think is pretty cool. That is a feature that actually is worthy of some recognition. Everything else is nothing special.

Modern Warfare 3 looks almost identical to Modern Warfare 2. If you have no problem with that, go for it. You know a lot of people are going to be buying it, so if you want to play where the people are, MW3 is the place.

BF3 too.

Peter Molyneux is up to no good again!

I hate Peter Molyneux with a passion. Time and time again he promises all the seemingly awesome features to each of the Fable games and every time never kept those promises. Now, Molyneux says that Microsoft came directly to him and asked Lionhead to make a Kinect Fable game. So, they are making Fable: Journey, a 40 hour first person carriage ride.

The first part of the demo is a guy riding on a horse-drawn carriage for 5 minutes, constantly having to move the reins back and forth because the horse is a drunken retard. Molyneux goes on a spiel about how you can travel for hours and miles and miles and in different climates and environments. This isn’t at all interesting because no one wants to ride a fucking horse for hours on end.

It then shows us the guy off the carriage and doing some first-person fighting. This would be cool and all, if only you could see your goddamn hands while casting magic. This is absolutely pathetic. Why make a game in first person if you can see the actions you are performing in first person? Absolutely pathetic. Hopefully Crytek’s Ryse is the opposite of this, which it looks like it is going to be.

Molyneux begins talking about the magic system “It is your magic system, we don’t tell you must do it this way, it’s completely designed by you” Will you just shut the fuck up? Molyneux never fails at telling you what they’re not telling you to do in their games. You can do whatever you want! No, there’s a select amount of features you can do and certain combinations. It isn’t as cool as it sounds and it never will be. Molyneux does this EVERY SINGLE TIME. He makes it sound like there are infinite possibilities in all of the games when there is really a small amount and makes it out to sound HUGE.

Notice how I’m only mentioning Molyneux? It’s because he’s the only bad part about Lionhead Studios. If he was not involved, the games they put out would be MUCH better. Sure, we might not have the Fable series, but at least we’d have a series that didn’t promise so much and give so little every time.

This is I think the worst so far. Somehow we can control the horse even though we have no arms, and the same goes with the combat. In Fable: The Journey, you play as an amputee with telekinetic powers. This isn't Half-Life 2 from 7 years ago. They should be able to show hands now. This is Molyneux’s most pathetic attempt yet.

Molyneux, go fucking die already. No one likes you.

Tuesday, June 7, 2011

Halo 4 announced. Please don’t tell me people are surprised.

I’m going to go right for the throat. Halo 4’s announcement did not surprise me in the slightest. Why? Because in Halo 3, you don’t “finish” the fucking fight! When I “finished the fight”, I wasn’t surprised that they didn’t give closure, and I knew that they would continue to milk Halo for all that it was worth. I didn’t, however, think they would make a game about an ODST, and a prequel that wasn’t based on the actual prequel The Fall of Reach. But for the sake of this article, I’ll rant about the end of Halo 3 for a bit.

Halo 3 did not give any fucking closure whatsoever, which is what Bungie promised they would give. What did they give us? Master Chief defeating the bad guys and then saying to Cortana, “Wake me if you need me.” When he uttered those words I said, “Oh yeah, here we go. Bungie’s going to milk this fucker dry.” Is that what you consider closure? If the end of Halo 3 is considered “closure”, then Star Wars: Revenge of the Sith had closure.

Now, I of course didn’t know when Halo 4 would be revealed, no one did. But I wasn’t surprised in the slightest when it did happen. I’m really glad it was announced, don’t get me wrong. I had just got sick of them making ODST and Reach. Who the fuck cares about some ODST? And no one cares about a shitty story about the fall of Reach which isn’t even based on the book The Fall of Reach. Okay, shitty isn’t the words I should be using. I enjoyed Reach, but it was the characters I didn’t care about. Why would I care about all the stereotypes that they use in every single over-the-top action movie? *Spoilers* The only characters I actually felt for were the big guy, Jorge, who dies so fucking heroically, and Noble-6 when you die at the end. That was some epic shit. *End spoilers* But, that all that aside, why didn’t they make Reach about the book (which was about Master Chief and the other Spartans) and not some random characters they made up that no one likes? Because they wanted to hold out on showing Master Chief in any games to better shock the shit out of us when they finally decided to release Halo 4.

It is no longer Bungie who is making Halo 4. I’m happy with this because since Halo 3 Bungie has turned into a money hungry piece of shit company that everyone hates (Microsoft is too but some people fail to realize it). The actual good people from Bungie have left and are working with 343 Industries (the studio that took over the Halo series after Reach launched) and are making Halo 4.

Now, it is said that Halo 4 is the start of a new trilogy but there was nothing more said on that topic. So, does that mean they will be churning out a Halo game ever year for 3 years, or will they work on them for longer and possibly have Halo 5 and/or Halo 6 actually come out on the new Xbox? I hope the latter, because I don’t feel like the Halo series turning in to the Call Of Duty series, which it is pretty close to now. They have never failed with the Halo games, they always take their time working on them and they obviously have with Halo 4. But just because Halo 4 was announced now doesn’t mean it has been in development for a while. Lots of people jump to that conclusion whenever a new game is announced. I bet 343 just started working on Halo 4 in the last year or so.

So will that make it quality or not? Are they going to be using the same shit as Reach or is it newer? If they really care and want to make tons more money in the long run, they will have updated the graphics and all that jazz for Halo 4. If they don’t and they just want quick cash, it’ll probably be the same engine as Reach and Halo 4 will be nothing special.

How to mount a virtual CD or "ISO" to a drive

You can do this if you have an IQ over 50.

ISO files are copies of of CD’s and DVD’s that people like to use if they don’t want to put an actual disc in their drive, whether it be for video games or movies. There are also BIN files which are basically the same and require the same steps to mount.

1. Download one of the many freeware programs for virtual mounting, Daemon Tools, PowerIso, MajicIso, etc.

2. Right-click on your program in the quick bar and scroll up until you see “Virtual Drives” or some, like PowerIso, already have the drives out and set up. There is by default 2 drives and 4 in others. I’m using PowerIso.

3. Click “mount image” and it will bring up a file window. Explore until you find your ISO and open it.

4. Congratulations, you have successfully mounted an ISO image.